With the DVD/Blu-Ray release of Disney's Big Hero 6 coming up on February 24th, I thought it might be fun to stat up at least one of the members of the team. So here's the Supers! Revised Edition sheet for Wasabi, my favorite character in the film.
Academia 3D (Lasers 4D, Applied Physics 4D)
Armor 3D (Device -1D)
Super Weapon 5D (Plasma Blades, Split Action 1D, Device -1D)
I Brought This Along 1D ("What do you need, little man? Deodorant? Breath mint? Fresh pair of underpants?")
Enemy (Yokai/Callaghan) 1D
Minor Mental Hindrance ("A place for everything, everything in its place") -1D
Competency Dice (1D)
Since the characters in Big Hero 6 are all starting their characters, I built Wasabi using the standard Supers! amount of 20 build dice. He's a big guy, and he doesn't give up, so Fortitude and Will were his top Resistances. He is also easily flustered, so Composure at 1D seems appropriate. The Athleticism and Fighting Aptitudes reflect his experience with tai chi; I've given him "lasers" and "applied physics" as specializations for his Academia, but I could just as easily move "lasers" to be a Technology specialization. Note that Wasabi very deliberately doesn't have any extra dice in Vehicles ("You have to indicate your turn, it's the law!"). Powers are straightforward: his Big Hero 6 costume ("Anyone else's suit riding up on them?") doubles as high-quality Armor, and his plasma blades are a Super Weapon with a Split Action Boost (since he can use the blades independently of one another for attack and defense). The Advantage is an obvious choice given the quote I've attached to it. Even though Yokai/Callaghan's daughter is safe, he's still in play as a potential Enemy, and Wasabi's OCD is a definite Minor Mental Hindrance. I didn't give him a Phobia (Heights) because, while he whines about having to fly holding on to Baymax, he seems just fine fighting Yokai at various elevations. Finally, I left him with a Competency Die just because it's a good idea.