Wednesday, December 25, 2024

Merry (Barbaric) Christmas!

A slayer-iffic Santa by Conor Burke
A lot has happened since my last post (29 June 2021), much of it involving eldercare and heavy-duty adulting, but the impending release of Ludospherik's Barbarians of Lemuria Mythic+ Edition has got me thinking about barbaric blogging again. So here I am with holidays wishes—and BoL stats for the Lemurian version of a certain jolly old elf!

KRINGAL OF VALGARD

Attributes
Strength 2
Agility 1
Mind 0
Appeal 1

Combat
Initiative 1
Melee 2
Ranged 0
Defense 1

Careers
Barbarian 1
Beastmaster 1
Mercenary 1
Thief 1

Resources
Lifeblood 10
Hero Points 5

Gear
Valgardian axe (d6, can be thrown 10')
Red gambeson (light armor, d6-3/1)
Large sack

Boons
Detect Deception
Stealthy
Trademark Weapon (Valgardian axe)

Flaws
Distinctive Appearance
Feels the Heat

Kringal grew up in frozen Valgard, helping his clan herd the giant deer of the north. Lured south by mercenary company recruiters promising easy riches, Kringal soon grew tired of military life. He now dwells in Satarla, where he has acquired a reputation as a skilled second-story man, able to get in and out of houses without waking any of his targets ("he sees you when you're sleeping, he knows when you're awake"). He has an uncanny ability to distinguish truth from falsehood ("he knows if you've been bad or good") and can be readily recognized by his obsession with wearing red garments. He plans to return north once he has acquired a sizable hoard—enough to challenge for leadership of the clan.

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