Monsters Barbarized: The Decapus

[This post was inspired by the "Weekly Monster Challenge" on the Lords of Lemuria forum.]

I don't remember many details from Jean Wells's Palace of the Silver Princess (BD&D Module B3), but I've never forgotten the image to the left: Erol Otus's amazing depiction of the hideous decapus.  This foul beast may have begun its existence in the Principalities of Glantri, but it seems perfectly suited to life in the Jungles of Qo and Qush.  In those trackless wastes, the wild decapus swings through the trees, using its uncanny powers of illusion and ventriloquism to trick its prey.  To see through the decapus's deceptions, a hero has to pass a Mind test with a difficulty modifier of "hard" (-2).  At the GM's discretion, heroes may add relevant careers to this roll.  (Appropriate boons may allow the hero to roll a bonus die on the test as well.)  If the decapus's illusion remains unbroken, it has the advantage of surprise and gains a "free" round of attacks.

Attributes
Strength 6
Agility 2
Mind -1

Combat Abilities
Attack with bite +4; d6+2 damage (only against a grabbed target)
Attack with 3 tentacles vs. a single target +2; d6+2 damage
Attack with 6 tentacles vs. a single target +4; d6+2 damage and target grabbed
Attack with 6 tentacles vs. two targets +0; d6+2 damage per target
Defense: 2
Protection: d3 (tough, rubbery hide)
Lifeblood: 30

Comments

  1. I'll just add that I'm not happy with my stats for the decapus and would welcome advice on how to make the creature more effective.

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  2. This is actually the first I've heard of this creature. It wasn't one of the modules I had back when.

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  3. This isn't bad at all. I did note in the module that the decapus is all but helpless on the ground, maybe there is a way to figure that in?
    I like how you keep the illusions open-ended rather than referring to the one example in the module.

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