Wednesday, October 9, 2019

Killing Magic Items


Last night, I was prepping for an upcoming class on Eirik the Red's Saga, and I suddenly realized I had material for a blog post that was more than just a link to gaming-related media. I was taking notes on the scene in the fourth chapter of the saga where Christian girl Gudrid Thorbjornsdottir gets roped into singing the "Weird-songs" (Varðlokur) for Thorbjorg, a pagan völva or "prophetess." The narrator is careful to describe Thorbjorg's gear, both her bag of "talismans" and her "staff ... with a knob thereon ... ornamented with brass, and inlaid with gems."

While looking for images of a völva's staff to show students, I came across the image reproduced above. It's a Norwegian grave good originally identified by British Museum curators as a spit or measuring rod—and since reclassified as a divination-staff. (Once you see some other examples of völva staves, this artifact obviously belongs to the same group of objects.)

The cool thing about the staff (and here's the payoff for GMs) is the curve in its one end: the curators believe that it was done in a smithy for the purpose of "ritually killing" the staff before burying it with its owner. With the staff bent, the dead völva could not use it against the living if she returned as a draugr. I'm not great with mechanics, so I can't come up with a "magic-item slaying ritual" off the top of my head—but I can immediately see the in-character possibilities for such slain items. At the very least, it's a nice bit of dungeon dressing: there's a wand in this sarcophagus, but it has been deliberately broken by whoever stuck the lich in there. It could be something more, though: how would the player characters go about "resurrecting" a dead magic artifact? Could that even be the focus of an entire campaign?

Monday, September 30, 2019

D&D & D&D Rules Lawyers


It's been a crazy busy September in the world of academic administration and university teaching, so this "advertisement" is a welcome laugh.

Wednesday, September 4, 2019

Eye of the Beholder Documentary


I just finished watching Eye of the Beholder, a new documentary about the history of D&D art. (It apparently premiered at GenCon 2018, but I completely blanked on its existence before now.) The film is wonderful to watch, not only for all the amazing art on display but also to see and hear the actual artists talking about their experiences working for TSR. The film is very ecumenical, celebrating art from all editions and eras of the game—a generosity of spirit I greatly appreciated. Definitely recommended.

P. S. Larry Elmore's Patronus has to—HAS TO—be Tommy Lee Jones.

P. P. S. I'm really thrilled to see one of my favorite pieces by Tramp make an appearance in the documentary:


Sunday, September 1, 2019

Secrets of Blackmoor Documentary


I ended the month of August by streaming Secrets of Blackmoor, the 2019 documentary by Chris Graves and Griffin Mon Morgan III about Dave Arneson, the Twin Cities gaming scene, and the prehistory of roleplaying games. It was a pleasure to see and hear the people behind so many of the stories I've read—and I would love to have Dave Wesely as my game master. At the same time (and this may be a result of my turning 50 back on August 20th), I found watching the documentary a very bittersweet experience: two members of the Blackmoor group—Duane Jenkins and Pete Gaylord, respectively the first vampire and the first magic-user in RPGs—have passed away since being interviewed for the film. It's a mitzvah that Graves and Morgan got these men and women on film to talk about how they created the hobby we all love, and I definitely recommend watching Secrets when you get a chance.

P. S. Gary Gygax certainly gets a bit of stick toward the start of the documentary, but that quickly gives way to a celebration of Arneson and his friends.

Friday, August 23, 2019

[OSE] Advanced Fantasy PDFs Released


Today Necrotic Gnome released PDFs of the first Advanced Fantasy books in its Old School Essentials line: Advanced Fantasy Genre Rules and Advanced Fantasy Druid and Illusionist Spells. These books effectively B/X-ize material from the AD&D Player's Handbook and Unearthed Arcana volumes(I don't really have to say "advanced version of the original fantasy roleplaying game," do I?) In the case of Advanced Fantasy Genre Rules, that means new human classes (acrobat, assassin, barbarian, bard, druid, illusionist, knight, paladin, ranger), new demi-human classes (drow, duergar, gnome, half-elf, half-orc, svirfneblin), poison rules, and other rules new to B/X games (e.g., separating race from class, multi-classing, weapon specialization, etc.).


Advanced Fantasy Druid and Illusionist Spells is, well, it's a collection of spells for the Advanced Fantasy Genre Rules druids and illusionists to cast. But Necrotic Gnome has done a wonderful job of adapting the spells, and there's some particularly wonderful artwork to go along with the B/X translations of the AD&D spell entries.

Tuesday, August 20, 2019

50 Barbaric Birthdays


Fifty years ago today, I uttered my first barbaric yawp. Looking forward to another five decades of telling Crom to go to hell!

Saturday, August 17, 2019

A Difference between Gnomes and Dwarves


As someone who enjoys playing gnomes in D&D (and in fact assumed that the illustration on the title page of the first Player's Handbook depicted one), I always bristle when people complain that gnomes are lesser copies of dwarves. I recognize that the game hasn't always been good about leveraging what makes gnomes interesting as foils to dwarves, and I also agree with those who argue that halflings and gnomes in a campaign is one smaller-than-dwarf species too many. But a game that uses just gnomes can easily highlight the different niches gnomes and dwarves occupy.

Rather than talk about, say, tricksy gnomes and dour dwarves, I'd like to focus on the spaces the two species occupy. Over on the RPG Pub forum, Edgewise noted that "dwarves dig in rock and gnomes dig through soil," and I think that's a distinction with serious implications.

Gnomes live near the surface, burrowing in dirt. Their tunnels dodge tree roots and criss-cross with those of foxes and badgers. Gnome life is about interaction with living creatures, plants and animals and fungi. You delve around the trees instead of chopping them down to fuel the forges. It's difficult for a gnome to understand why dwarves want to surround themselves with dead stone.

The dwarves think that the gnomes are literally and figuratively shallow.

Friday, August 9, 2019

Ernie Colón (1931-2019)


The official Facebook page for comics artist Ernie Colón just announced that Ernie passed away yesterday after a struggle with cancer. Ernie's work on Arak, Son of Thunder (he co-created the character with Roy Thomas and pencilled the first twelve issues) was part and parcel of my early years in the tabletop RPG scene: Arak #1 was released in May 1981, ten months after I acquired the Eric Holmes Dungeons & Dragons boxed set. I don't think any Quontauka warriors showed up in my D&D games, but I do know that Colón's vision of a mythical Carolingian Europe was central to the way that I saw D&D in my mind's eye. His cover for Arak #8 (December 1981) is one of my favorite pieces of his as are his covers for #9 (January 1982) and #10 (February 1982). That was a great three-month run! Thanks for all the great comics work, Ernie! RIP.



Wednesday, July 24, 2019

The Illustrated Example of Play


The above image is a screenshot of p. 60 of Dreamscape Design's BLUEHOLME Journeymanne Rules, a retroclone of the 1977 J. Eric Holmes edition of Dungeons and Dragons. I recently purchased the Journeymanne Rules and, while I have yet to fully digest them, I thought that this lovely pairing of sample combat and illustration merited comment. Old school D&D has lots of wonderful examples of play (RIP Frederik and Black Dougal), but I don't recall ever seeing one accompanied by a step-by-step, correspoding illustration before. Kudos to Michael Thomas (the writer) and whichever of his artists came up with this pleasant surprise!