Barbaric Yawps on Comics, Role-Gaming, and Spec-Fic
Saturday, November 5, 2016
A Brief Meditation on Marvel's Doctor Strange
Saw Benedict Cumberbatch as Doctor Strange last night in IMAX 3D. Totally worth the expense: this is the very rare film that makes effective use of 3D. In fact, I'd probably rate the film as one of my top three superhero picks, primarily because director Scott Derrickson actually connects the form of his film to its thematic content, playing games with sequentiality and time that gesture toward the ways that the comics page does the same. He doesn't make the valiant but doomed attempt to replicate the simultaneous spatiality of the comics page that we saw in Ang Lee's Hulk—instead Derrickson makes the linearity of cinema's temporal experience a means of exploring the plot's interest in immortality and causality.
Put another way, in Doctor Strange, this iconography:
Equals this iconography:
The bar has been raised for the filmic realization of comics, folks!