Thursday, January 19, 2012

My Character Got Stoned Last Night

The last few sessions have not gone well for my Fourth Edition mage Enric Crocker ("the Apprentice Who Lived"). Two weeks ago, he was down to his last death save courtesy of this recurring villain:


Yes, that's Loomis the Rat King, crazed rodent lord and plague of the Duchy of Boswin. He hit Enric with his "ratapult" (a slingshot that shoots rodents), knocking him down to -9 hit points. The timely arrival of reinforcements allowed the party's druid to stabilize Enric.

This week, the threat of death, while less embarrassing, was equally puissant. After tracking down a crazed peasant sculptor with a perhaps too uncanny skill at statuary, Enric was left alone by his compatriots to face this beast:


Alpha-striking with various dazing powers and action points was not enough to keep Enric from being bitten by Alis the Cockatrice. Even worse were his pitiful saving throws. In spite of a potential +2 bonus from his Delver's Leather Armor +1, Enric could not manage to roll higher than a 5. So "slowed" became "immobilized," and then, in a final indignity, a natural 1 meant "petrified." Dave the DM tried to console me with the information that Enric was now Resist 20 Damage and immortal, but I rejected his false sympathy—he's been trying to kill one of the party for weeks. Again the party druid saved the day, making his Nature roll with massive overkill to remember the bit of lore explaining how to cure cockatrice petrification. Unfortunately, the party now has a wagon-full of villagers in need of a Restoration ritual from Boswin's head cleric.

In the meantime, Enric has decided to hire a meatshield, er, henchman to guard his flank.

Saturday, January 14, 2012

Run Away, We Are No Match for Sting!


I'm guessing that this image from today's LA Times Hero Complex post on Peter Jackson's version of The Hobbit is the moment that Bilbo names his Gondolin dagger: "I will give you a name . . . and I shall call you Sting." An awesome picture of one of my favorite moments featuring my favorite sword in all of fiction!

Friday, January 13, 2012

Dungeon Alphabet: Why Did No One Tell Me?

So my hardcopy of Dungeon Alphabet arrives today from Goodman Games, and I discover for the first time (having only owned the PDF version before) that Peter Mullen's stunning endpapers are in AD&D module-map blue! Frabjous day, calloo callay! Why is Peter Mullen not selling prints of his work? Or am I just too lame to find the place where he is selling prints?

Another Interview with Brian Wood and Becky Cloonan

Robot 6 has a new interview up with Brian Wood and Becky Cloonan, the writer-artist team on Dark Horse Comics' relaunch of Conan. There are some nice sample pages included with the interview. The first installment of "Queen of the Black Coast" hits next month.

Wednesday, January 11, 2012

BFRPG Setting: Three Moon Forest



The setting I'm going to use for the boys' BFRPG game is Three Moon Forest, a setting originally developed for a 4E game that never came off. As its name suggests, Three Moon Forest is a massive woodland region. It may not literally take three moons' worth of time to cross from one end to another, but it sure feels like it. At the current moment, I have the following elements in mind for the setting:

1. Seven Forges - A dwarven settlement at the foot of the Kalderstones, a mountain range rising up out of the forest. The dwarves of Seven Forges ship their ore south, but lack easy access to river transport. So they move the ore overland to . . .

2. Last Landing - A human-dominated settlement at the highest navigable point on the Rusty River, a river flowing down out of the Kalderstones. Halfling-crewed barges take the dwarves' ore down river to other settlements while returning goods from the outside world up river.

3. Naddersfork - The next human settlement down river, located at the point where the Snake River flows into the Rusty. A stopping-over point for the barge crews.

4. The Hobshaws - The Rusty flows past this forested upland en route to Naddersfork. Since the Hobshaws are inhabited by numerous goblin tribes, that's a problem for trade. The goblins closest to the river have learned that toll-taking is a more profitable venture than outright raids, but there are always tribes further back in the hills looking for a piece of the action or trying to sneak a raid in when the river tribes aren't looking.

5. The Song Stones - Scattered across Three Moon Forest, these clearings contain ancient menhirs and serve as meeting sites for the elves of the wood—a more or less dispersed population with no fixed settlements of notable size.

What I'm missing is an adventure site. In the 4E version of the setting, there's an eladrin city that world-fell into the forest: its shattered remains are full of nasty fae creatures. Not sure how well that works as a mega-dungeon (or if I want to do the work of mapping it out). I'm not adverse to dropping in an established dungeon, but I would prefer one that isn't a meat-grinder for PCs: that's a portion of the Old School experience that I didn't care for as a teen and don't want to inflict on the boys. Thoughts?

(The image for this post is a shot of New Zealand's Pureora Forest.)

Monday, January 9, 2012

I Look Forward . . .

. . . to reading all of the various Dungeons & Dragons-related blogs and web fora over the next few months.

NOT.

Thursday, January 5, 2012

Dipping a Toe in the Old School Pool

Since 2008, I've run a number of RPG sessions for the children of friends. Most of these sessions have been Fourth Edition D&D games: the boys have proven quite capable of handling that level of character detail without too much handholding. As a DM, though, I'm a bit worn out. I'd also like to move away from the battle mat and the token management that goes along with it. (When I put on my playing hat, though, I continue to love the tactical combat of the current edition.)

So I looked into the various retro-clones and simulacra of D&D for a game to run in place of Fourth Edition. I came into the hobby in 1980, receiving a copy of the Holmes Basic boxed set from my grandparents for my eleventh birthday. OD&D clones were therefore a non-starter: I had no real interest in attempts to replicate a game I never played. My background with AD&D prior to Second Edition was minimal, so I passed over those games as well.

In the end, my choice was always going to come down to one of the games based on Moldvay's B/X and/or Metzner's BECMI—the flavors of D&D that I played the most as a lad. There are some excellent BECMI clones out there, but I never really liked where Metzner took the game after level 14. Labyrinth Lord is a wonderful take on B/X, especially when Steve Zieser's atmospheric art is factored into the equation. But LL still preserves too many of the features that drove me away from D&D as a teen: level limits, race-as-class, energy drain, descending AC, and so on.

The last game standing was Chris Gonnerman's Basic Fantasy Roleplaying Game, a simulacrum preserving what I liked in B/X while jettisoning most of what I didn't like. I've put in an order for the hardcover edition of the book and am actively looking for a good low-level module that isn't a dungeon-crawl. Suggestions?

Tuesday, November 29, 2011

Preview Pages Up for Wood and Cloonan's "Queen of the Black Coast"



Comics Alliance has just posted a six-page preview of the first issue of Brian Wood and Becky Cloonan's adaptation of "Queen of the Black Coast" for Dark Horse Comics.  Cloonan's slimmer Conan is on display; I especially like the panel layout of p. 5.  One question, though: why do Cimmerians talk in pointy word balloons when everyone else uses regular round word balloons? :)

Thursday, October 20, 2011

One More Interview with Brian Wood and Becky Cloonan

Sci-fi site io9 has now posted an interview with both Brian Wood and Becky Cloonan about (among other things) their plans for their Dark Horse Comics adaptation of "Queen of the Black Coast."  In the interview, they humorously address the sad sack issue of how to depict Bêlit's nudity.  (Seriously, just put some clothes on the woman--she doesn't need to be nude all the time for the adaptation to be good.  Who cares if the same fanboys who had a snit about Dejah Thoris wearing clothes in the John Carter trailer are upset?)  Cloonan also responds to the charge that her Conan is "Emo Conan."

Saturday, October 15, 2011

Cloonan's Conan and Bêlit Sketches


A follow-up to yesterday's post: Comics Alliance has posted a series of Becky Cloonan's sketches of Conan and Bêlit that just whet my appetite for her upcoming Conan comic even more.  I love this younger, thinner, more expressive Conan.  As for Bêlit, well, let's just say that there's a rather nice but rather NSFW at the link that displays Cloonan's superior grasp of female anatomy.  I think Cloonan has captured the essence of the Queen of the Black Coast as well.